New Paragon Hero: Phase and The Age of Intellect update

After teasing players for a few days the Paragon team at Epic has delivered yet another update with #everythreeweeks. The newest hero is Phase. She looks like an interesting hybrid character that can help support, deal a ton of damage, harassment, and secure kills.

Phase skinThe best way to describe Phase is as a mix of Io from Dota and Lulu from League of Legends. She supports her team-mate by linking to them but can also activate her own abilities through them. Easier shown than said check out the intro video below then read on to see her skills!



  • Telekinetic Link (RMB/R1) – Creates a link between Phase and an one target friendly Hero. Can be reactivated to pull the tethered target to her. Additionally, Phase passes her Health Regen to her linked ally. Using any of Phase’s abilities (or reactivating Telekinetic Link) gives her a quick Health Regen boost.
  • Psychic Flare (Q/Square) –  She emits a blast of light around herself and her linked target. The blast both deals damage and Blinds enemies caught in the area of effect.
  • Energy Lance (E/Circle) – Fire a stream of energy from her hands, dealing damage and a stacking slow every hit. If she can keep her lance on the target long enough the slow will stack into a root.
  • Hyperflux (R/Triangle) – Both Phase and her link will gain a short Movement Speed  boost, increased Attack Speed, Mana Regen bonus and Cooldown Reduction. Mana Regen of +75.  Upon cast, she and her linked ally will get a 2s decaying Movement Speed  burst

She looks like a very fun character and I cannot wait to try her out!

The update also includes some great updates to other characters so make sure to read them all on the update page, but I’ll highlight a few here.


  • Deflect (previously Stoic)
    • Has been reworked :
      • Every 9 / 7 / 5 / 3 seconds Greystone will block 100% of the damage from the next Basic Damage instance that hits him.
      • No longer provides bonus Health and Basic Armor


  • Crippling Dagger
    • Has been moved to RMB / R1 and is now a quickcast ability.
    • Base damage increased to 75 / 115 / 155 / 195 from 60 / 80 / 100 / 120.
  • Backflip
    • Has been removed.
  • New ability: Shadow Dance (E / Triangle).
    • Passively provides bonus Health Regeneration while Kallari is in the Shadow Plane (3 / 6 / 9 / 12).
    • Allows Kallari to jump up to two additional times after Jumping (in the same way as Backflip did) (Spacebar / X).
    • Cooldown of triple jump reduced to 14/12/10/8 seconds from 18/15/12/9 seconds.
    • Activating the triple jump costs no Mana.
  • Shadow Walk
    • Now automatically activates when Kallari drops below 35% Health.
    • This effect can only trigger once every 60 seconds.
    • Only triggers if the damage dealt comes from enemy heroes.
  • Death Sentence
    • Added a -250 slow while Kallari is channeling Death Sentence to her intended victim.
    • This should help her line up more when she arrives.


  • Move Along
    • Has been removed.
  • Static Trap
    • Has been removed.
  • Buckshot
    • Has been reworked:
      • Moved from Q / Primary to RMB / R1.
      • Enemies damaged by Buckshot are pushed if they are within 700 units of Murdock (up to a maximum distance of 700 units away from Murdock).
      • Damage range remains 1000 units.
  • New Ability: Hot Pursuit (Q / Primary)
    • Passive: Grants an additional 100 / 150 / 200 / 250 Movement Speed  when running at visible, Critically Wounded enemies within 3000 / 4000 / 5000 / 6000 units.
  • New Ability: Shots Fired! (E / Secondary)
    • Passive: Grants Murdock’s next basic attack bonus range and 15 / 30 / 45 / 60 Basic Penetration every 10 / 8 / 6 / 4 seconds.
    • This shot can miss, and if it does the cooldown is consumed.

There are a ton of other updates and new items so make sure you look at the changes but I’m happy with the direction the team is moving the game, it should be fun to see what is next.

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