Champion Rework Warwick, the Uncaged Wrath of Zuan

One of the original heroes in the League of Leagues roster is finally getting a quality of life improvement. Warwick went through many iterations before he got to where he is now. Let’s take a look at where Warwick’s been and how he’s going to evolve.


A Howling Retrospective

Warwick was designed as an easy and safe jungler. With his amazing self-sustain through his Q, he could consistently mow through the jungle. His goal was to make it to level 6 and use his point and click ultimate for a massive stun on a single target. He moved at a snail’s pace through the jungle and was outclassed by riskier junglers like Lee Sin. After falling out of favor for a while, the community came to the realization that Warwick can use his sustain to be menacing in lane. Lanewick was born. By building Ability Power and not Attack Speed, he was able to hit for massive amounts of % Max Health damage. Once he acquired enough on-hit items, he was a one button wonder. Using items like Madred’s Bloodrazer and Wit’s End Warwick was able to kill any squishy target with one use of his ultimate, Infinite Duress.

Times have changed, but this is still the most popular way to play Warwick. He’s not the fastest jungler and his AP ratios have been nerfed, but his ability to terrify solo carries persists through the years. In the upcoming rework, we’ll see that as a common trend.

The Uncaged Wrath of Zuan

Passive – Eternal Thirst:  Warwick’s basic attacks deal bonus magic damage. If Warwick is below half health, the bonus damage heals him for the same amount.

Q – Jaws of the Beast:  Warwick lunges forward and bites his target, healing for some of the damage dealt. Holding down the key locks onto the target, causing Warwick to leap behind them

W (Passive) – Blood Hunt: Enemy champions with less than half health leave behind a global blood trail leading to them and are Blood Hunted. Warwick has increased attack speed against Blood Hunted targets and massively increased out-of-combat movement speed when moving toward them. These bonuses are tripled against enemies with very low health.

W (Active):  The nearest champion is Blood Hunted, even if they’re full health. Blood Hunt’s active has a long cooldown, but cools down twice as fast while no enemies are being hunted.

E – Primal Howl:  Warwick takes reduced damage for a short duration. At the end of the duration—or if activated again—Warwick howls, causing nearby enemies to flee in fear.

R – Infinite Duress: Warwick leaps in a direction and suppresses the first champion he collides with, dealing damage and applying on-hit effects throughout the duration. The leap’s distance increases based on Warwick’s movement speed, and he heals for all damage he deals during Infinite Duress. Warwick is immune to crowd control effects during the leap.

Warwick rework

The Big Bad Wolf

Right off the bat, the quality of life change in Infinite Duress is incredible. The immunity to crowd control effects will ensure you be able to get the full channel off on a key target. Primal Howl solves a key problem for jungle Warwick – the ability to gank before level 6. The small fear provides is enough to set up a kill for a teammate early on. Jaws of the Beast is an awesome ability that solves his need for a gap closer. Flash and ultimate were the old way to initiate with Warwick. After this update, we have another way to get into the fray.

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