I’m happy to announce we’re officially re-branding the website as MoreMedivh. Hailing from the Warcraft universe, Medivh is the newest hero to be introduced to Heroes of the Storm. Medivh is categorized as a Specialist, but pushes the boundaries of the role and can be played as a pseudo-Support. I’m very pleased with the design of Medivh and have had a lot of fun trying to figure him out on the Nexus.
Medivh’s Role in Game
Medivh is a jack of all trades. Through talent choices, he can be a strong pusher, strong poker, or a strong support. Back in February, I looked at each of the Specialists to help define the role. Specialists seem like a catch-all category for all the heroes that don’t have a better home, and Medivh doesn’t change that pattern. Specialists seem to be very good against a specific team composition or hero type. Medivh is very strong against dive-heavy teams and teams that really on burst mages for damage. He can completely negate the damage any ally takes with this Force of Will ability. This means he is a strong counter to both Illidan and Li-Ming strategies that are popular in the metagame. Both of his ultimate abilities are great at disabling the enemy team in ways we have not seen before allowing your team to capitalize and win fights.
Q: Arcane Rift – Launch a rift that deals damage to enemies in its path. If an enemy Hero is hit, reduce its cooldown by 5 seconds and refund Mana.
W: Force of Will – Protect an allied Hero from all damage for 1.5 seconds.
E: Portal – Create a set of portals between you and the target location, allowing allies to teleport between both. The portals last 6 seconds.
R1: Poly Bomb – Polymorph an enemy Hero, suppressing their attacks and Silencing them for 2 seconds. On expiration, Poly Bomb spreads to other nearby enemy Heroes.
R2: Ley Line Seal – After 0.5 seconds, unleash a wave of energy that imprisons enemy Heroes in Stasis for 3 seconds.
Medivh is one of the few heroes with only one damage dealing ability. Arcane Rift can do a significant amount of damage in lane against an enemy he can harass constantly with the reduced mana cost and cooldown. I would not pick Medivh if you are looking for a damage dealing Specialist. Zagara, Sylvanas, and Nazeebo all do a better job in that department. What Medivh brings to the damage is a godly amount of control. Force of Will has the power of Uther’s Divine Shield at level 1. This ability is extremely powerful and is going to shape the metagame in the future. Portal could not exist on Medivh and he would still be picked solely for Force of Will. A 1.5 second damage reduction on a 5 second cooldown rivals some of the strongest abilities in other MOBA’s.
Portal puts Lt. Morales’ Medivac Dropship to shame. At instant speed Medivh can portal his entire team in an out of combat. The range is smaller than Morales’ but there are few occasions where you would need to teleport across the map to an objective. You also can’t argue with a 20 second cooldown on Portal. Through talents we will be able to modify Portal to apply things like block to his team. Portal allows you to help an ally escape from a sticky situation or surprise an enemy team by warping your team into brush or better position.
Both Heroic Abilities are incredible. Ley Line Seal is strictly better than Void Prison. Ley Line Seal does not effect allies and it can hit a part of the enemy team or isolate key targets in combat. At level 20, you’ll be able to re-direct Ley Line Seal creating some amazing plays. You cannot juke a skillshot that chases after you. Poly Bomb has a short 40 second cooldown and has the ability to dismantle teams. Like Kael’thas’ Living Bomb it will spread to nearby enemies causing a devastating chain reaction.
Medivh’s Myriad Talent Builds
Let’s look at some of the talent builds available to Medivh. The level 10 choice between Poly Bomb and Ley Line Seal is completely up to the player, with Poly Bomb being much better in games versus Rexxar and The Lost Vikings.
The level 1 Portal Mastery talent is a must-have as it gives you a lot more freedom of where and when you can place your portals. The level 4 Mage Armor talent is incredible. You will be portal’ing people to either initiate a fight or to save them from a fight. In both of these cases, the 50% damage reduction will be critical. Level 16’s Circle of Protection is another layer or protection for your team as you portal them into the enemy front-line.
When facing off against a push-centric team, I recommend using this build if you’re team is lacking siege damage. With the increase vision radius and movement speed in Raven form, Medivh can easily scout for enemy flanks and pushes. He can easily find Murky eggs and Zagara Nydus Networks. Most of the talents chosen will boost the damage of his Arcane Rift, ultimately taking the Guardian of Tirisfal talent at level 20. At level 20, Medivh will instantly destroy any enemy minion, giving your team plenty of breathing room and defense against pushes. Keep down? It’s not a problem.
Medivh can fill a similar role to Uther in a “Protect the Illidan” composition. When someone on your team is playing a high damage Assassin, Medivh can play an amazing support role. Arcane Explosion at level 7 punishes enemies that target your carry. Reabsorption at level 16 will heal him back for 50% of the damage prevented during the Force of Will duration. Combined with the stacks of Block we’ve talked about, Medivh ends up being an amazing asset to this team composition. At level 20, Medivh can do something that no other hero can in giving that powerful Assassin permanent stealth.
When I watched the Brawl with the Blues event live on Twitch, I was amazed by the chaos created by Medivh mirror matches. The Butcher was flying in and out of combat and you never knew that outcome of fights. Medivh is going to make team fights a lot more strategic. He’s a force to be reckoned with.