A new god was added to the SMITE PTS last week, and boy is he amazing. Today I have the pleasure of introducing the Norse god, Fafnir. In a genre that is over a decade old, Hi Rez shows that there is plenty of room for growth. Fafnir is the first of his kind as a stance changing Guardian.
There is no creature, living nor dead, more greedy, more vile than a dwarf. In the frozen reaches of Asgaard, beneath her mighty stone peaks, do they dwell, ever hammering to forge more gold jewelry, to carve more gleaming gems, to breathe curses into their finery.
Among these wretched kin is Fafnir, son of Hreidmar, with a swollen smithing arm and a ravenous hunger for violence, both of which are eclipsed by his avarice.
Once Spring, Odin, Loki, and Honir visited Hreidmar’s realm, bearing an otter pelt they’d skinned on their journey. Horrified, Hreidmar entombed the Aesir, for the otter was, in truth, his third son. Freedom would not be theirs until Loki returned with the hide filled with gold. Refusing to be outdone, the Trickster God, stuffed the pelt to bursting with the cursed treasure of Andvarri. Hreidmar, unaware of the maligned hoard, greedily exchanged the Aesir for the wealth. That night, curling his powerful arm, Fafnir strangled his father and vanished into the frosted night with the cursed gold.
And so it was that madness took him. Paranoid his last brother would steal the treasure, Fafnir guarded it jealously while the curse whispered in his ear. Slowly, surely, twisted he became, scaled and nightmarish. His breath turned to poison, his maw, fanged, his demeanor, fouler. A dragon, he became. The very symbol of greed.
For centuries Fafnir kept no company, but the War of the Gods grows ever closer, and the clink of coin runs rampant; a bulging sack on the belt of every warrior. He craves every piece, and spares no thought to shed blood for the glittering gold.
Passive: Endless Greed
Fafnir gains 4 bonus gold from all minions, structures, kills and assists. Fafnir also gains bonus Protections based on the amount of gold he is currently holding.
Q: Curse Strength
Fafnir hurls his hammer forward, dealing damage (100/140/180/220/260 +50% of your Magical Power) to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1s. The Stunned god also radiates out a cursed pulse, Slowing (20/25/30/35/40%) them and nearby enemies for 3s. Cost: 60/65/70/75/80. Cooldown: 15s.
In dragon form, this ability deals increased damage (50/70/90/110/130 +25% of your Magical Power) that ticks every second for 3s. Also, the cursed pulse shreds Protections (20/25/30/35/40%) in addition to Slowing.
Fafnir coerces his allies into fighting harder, boosting Attack Speed (10/20/30/40/50%) for 5s and healing himself (50/80/110/140/170 +40% of your Magical Power). While Coerce is active Fafnir does additional bonus Magic Damage (5/10/15/20/25% of the target’s power.) whenever the affected ally damages an enemy. Cost: 50s. Cooldown: 13s.
In dragon form, This ability has a larger area of effect and can buff multiple allies.
E: Underhanded Tactics
Fafnir leaps to a target location and executes a despicable strike, dealing damage (80/120/160/200/240 + 60% of your Magical Power) and disarming enemies in front of him for 2s. Cost: 70s. Cooldown: 18s.
In dragon form, Fafnir can leap even further. Also, this ability deals increased damage (40/60/80/100/120 + 30% of your Magical Power) that ticks every second for 3s and Fafnir Stuns the enemy closest to him for 2s in addition to Disarming.
R: Dragonic Corruption
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage (80/100/120/140/160 + 40% of your Magical Power) every second for 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage (10/15/20/25/30 + 10% of your Magical Power) 3 times per second. Dragon Breath can not proc item hit effects. Cost: 100. Cooldown: 90s.
I AINT SAYIN’ HE’S A GOLDIGGER…
But he has a passive that gives him a metric ton of gold. He gains 4 additional gold from everything that dies around him. Not only is this flavorful from a lore perspective, it’s great when factoring in his added protections when holding up to 1000 gold in hand. 30 Physical Protection and 30 Magical Protection is a bargain for 1000 gold. This passive will make Fafnir a lot tankier early game in laning phase and in the late game when he is max items.
I was both shocked and impressed by Fafnir’s passive. Fafnir is the first character I can recall across all major MOBA’s since DotA 1 that uses gold as a secondary resource. There are characters and items that increase gold generation, but gold was always spent to buy items in a shop. Utilizing gold as a secondary resource and allowing players to make a decision to either hold gold for defensive stats or sell it for items is a brilliant idea. This opens the door for other characters designs. Wouldn’t it be interesting if there was a profiteering support that using his gold to bribe his opponents, silencing and disarming them? Fafnir’s passive is a sentence long, but has so many implications for the future of MOBA’s.